You lead a small squad across isometric battlefields, one move at a time. These are the parts of the game that matter most.
Every shot shows its odds
Before you fire you see the chance to hit, the damage, the chance to kill and what the enemy can do back. The percentage is the roll the game then makes. An ordinary shot lands between 10 and 95 percent, so nothing is certain.
Cover breaks to rubble
Cover protects a unit until it is shot to rubble. A shot from the side halves the cover, and a shot from behind ignores it.
Overwatch
A unit that holds still goes on overwatch. It fires at whoever walks into its range, at lower odds.
Runs and an outpost
A deployment is a branching map of battles, elite fights, events, markets and a boss. Soldiers have names, levels and traits, and they can be wounded or lost. Between runs, salvage and intel buy buildings at your outpost, and those unlock more kinds of unit.
Endless and the Weekly run
After a won deployment you can go deeper into Endless. It has 38 Mutators and 40 Overload boons that change the rules. The Weekly Endless run gives every player the same start for one week. Results stay on your computer, and there is no leaderboard.
Daily challenge and replay codes
The Daily challenge is one battle a day, the same for everyone on the same local date. Any finished battle gives a replay code you can paste to watch it back. Skirmish takes seeds you can type, so you can share a map.
Accessibility options
One switch turns on a preset with a colour-blind palette, larger text, reduced motion, no screen shake, and targets listed as text. There is also high contrast, adjustable text and interface size, rebinding of keys and controller buttons, short sound cues, and no timers in battle.
Six languages
English, German, French, Spanish, Brazilian Portuguese and Italian. The last four are machine-assisted translations that native speakers have not reviewed yet.